Blocko is a client-server falling blocks game.
Blocko is a rust library that knows how to play
a certain familiar game where you try to make lines
to make the fallen blocks go away. Blocko is a Telnet
daemon running at blocko.kevkev.dev.
At first I called this thing “Tetrix,” but it seems to me like the
name is too similar to a certain registered trademark and all that.
So now it's called “Blocko.”
Maybe one day, I’ll make more Blocko middlewares. Right now, you can only interact with Blocko via Telnet.
This is one Nik and I worked on together, for Ludum Dare 47. It was a fun
project! I kept trying to make the game harder by messing around with the
controls, and he kept trying to make it easier and more approachable. I made the music and sound, some of the graphics (I think I figured out how to make the shaders for shiny surfaces on the loops), Nik figured out how to make the spaceship follow any 3D path (though in our release for the jam, it only follows a looping path)and he knows what a “quaternion” is 🤷♀️. We borrowed the code to generate the starfield from a dentist office’s website.
People liked this game!